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1. Things I consider unfinished in Dust 514 - in Feedback/Requests [original thread]
Jenny Tales wrote: stopped reading at assault forge gun having a hard time. scrub I did main FGs as an anti-infantry weapon for two months. I know what I'm talking about here. (protip: FG + precision enhancer = solo CQC HMG Sentinel count...
- by Stefan Stahl - at 2016.02.27 11:27:00
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2. Things I consider unfinished in Dust 514 - in Feedback/Requests [original thread]
Breakin Stuff wrote: I will figure out (or try to) what amongst this post are going to be useful to Not-DUST and ask the devs to consider those points. Thanks for the contribution. Thanks for the response. If desired I'd very much enjoy help ...
- by Stefan Stahl - at 2016.02.20 14:45:00
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3. Things I consider unfinished in Dust 514 - in Feedback/Requests [original thread]
Hi. We've gathered a lot of data in Dust 514 and learned a lot about how a New Eden FPS should work. I hope this experience will be used in the next game. However, I don't think we're done quite yet. Here are some of the major topics I would've l...
- by Stefan Stahl - at 2016.02.13 11:03:00
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4. Reducing the perception of network latency - in Feedback/Requests [original thread]
l-o-i-c wrote: Would it be possible to use weapon projectiles instead of hitscan as a way of reducing the perception of network latency in UE4 / eve:fps? Sort of Client: Press button -> Fire Animation -> Spawn Projectile -> Hit! Serve...
- by Stefan Stahl - at 2016.02.13 10:07:00
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5. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Slayer Deathbringer wrote: bogeyman m wrote: Breakin Stuff wrote: Faster swarm travel means more time between impacts to react oddly, But the faster the swarms, the less degrees-per-second turn radius they should have. at 85 m/s I'd actua...
- by Stefan Stahl - at 2016.01.17 09:49:00
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6. Plasma Cannon Problems! - in Feedback/Requests [original thread]
SLY AVENGER wrote: How do you aim with the Plasma cannon? Any help would be appreciated. The fact that I can't master one of the most dangerous weapons in the game irritates the hell out of me. Thanks in advance. Aim for the feet. If you hit...
- by Stefan Stahl - at 2016.01.10 12:00:00
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7. restart with a new character -mode - in Feedback/Requests [original thread]
jordy mack wrote: start a fresh temp char play with other ppl on temp chars only. complete special challenges over a time period. when the time period ends you get some kind of reward gifted to your main char the temp char is then deleted and...
- by Stefan Stahl - at 2016.01.05 16:01:00
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8. Award us some LP just for waiting - in Feedback/Requests [original thread]
A different twist: At the end of match screen you receive bonus LP proportional to the amount of waiting you endured before the match. Each time you queue for a FW match - successfully or not - your waiting time is saved. E.g. you queue twice for...
- by Stefan Stahl - at 2015.12.28 13:42:00
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9. Award us some LP just for waiting - in Feedback/Requests [original thread]
Very good suggestion, but likely needs some polish. Is it possible to farm this mechanic for LP? As per your proposal all you need to do is queue for an LP match of an unpopular faction in the off hours and repeatedly wait for the scotty-message ...
- by Stefan Stahl - at 2015.12.26 12:52:00
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10. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Slightly different twist: Reduce hardener up-time by 67%, also reduce hardener downtime by 67%. The basic idea is that right now, per HAV-HAV or HAV-infantry fight hardeners are (mostly) only activated once. Either the fight is won before the har...
- by Stefan Stahl - at 2015.12.05 21:51:00
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11. Charging Jumps - in Feedback/Requests [original thread]
Very good concept. I'm unsure about the exact numbers, but the principle is great. It maintains very tall jumps as a tool for map navigation but allows us to finetune its utility in combat. Here's a simple rule to estimate the consequences of hav...
- by Stefan Stahl - at 2015.10.28 16:30:00
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12. New Game Mode Idea (no need for new assets) - in Feedback/Requests [original thread]
Here's my idea: In this game mode only the attacking team has an MCC, but the match is on a timer. The defending team has no MCC. The game starts with three null cannons, C, D and E under the control of the defenders, shooting at the attacking M...
- by Stefan Stahl - at 2015.10.26 16:59:00
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13. [Ideas] Things you'd be willing to sacrifice to get better perfo... - in Feedback/Requests [original thread]
Did you know that we have realtime reflections on some surfaces in Dust? One spot I know from the top of my head is the metal beams on the medium power core socket. The beams and some metal parts on the floor exhibit the same reflections our merc-...
- by Stefan Stahl - at 2015.10.22 01:56:00
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14. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Would you be willing to trade useful splash damage for a slower projectile speed? Currently the projectile of both the railgun and forgegun is very fast. It travels to it's maximum range of 400 meters in much less than a second, making it barely ...
- by Stefan Stahl - at 2015.10.22 01:35:00
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15. [Idea] Leave Battle Fix + Officer Weapon Fix - in Feedback/Requests [original thread]
I like the idea. It's in the vein of paying you for the effort you exerted during a game. If you slaughter a bunch of newberries in starter fits you don't get any reasonable rewards. If you manage to score a kill on an enemy of a higher tier you g...
- by Stefan Stahl - at 2015.10.17 10:53:00
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16. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Echo 1991 wrote: I know it takes some skills to increase the survivability, and getting the hell out of there works too. I think standard dropships and ADS need a straight HP and fitting buff. Especially PG on armour ships, cos it's very tight ...
- by Stefan Stahl - at 2015.10.13 08:58:00
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17. [Suggestion] Make ADSing the HMG do something useful. - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: It DOES give you a tighter spread. MORE! (Maybe only on some variants? ADS should turn the vanilla HMG into a sniper rifle, obviously). The drawback is obvious (big hitbox + slow movement = danger) so the be...
- by Stefan Stahl - at 2015.10.13 08:51:00
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18. Sticky:[Data Insights] Dropsuits and Weapons in Planetary Conquest - in Feedback/Requests [original thread]
CCP Rattati wrote: Pubs have incredible variety, in fact so much that it's hard to distill any robust conclusions from it. I'd like to take a moment to appreciate that statement. Please compare the conclusion you just stated with the state of ...
- by Stefan Stahl - at 2015.10.13 08:46:00
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19. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
CCP Rattati wrote: would love to have these thoughts spelled out in actual before and after numbers per each swarm variant. I'll entertain the thought and see what comes of it, but I can't promise I'll be able to prioritize it sufficiently. B...
- by Stefan Stahl - at 2015.10.12 08:27:00
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20. A Request To CCP - Please Reduce Map Sizes - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: "Please make the maps narrower but longer" aka more relative depth in map. That way you find opponents in that 'corridor' and maybe some fronlines form I find myself agreeing with this a lot. Personally I enjoy ...
- by Stefan Stahl - at 2015.10.11 10:27:00
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